Mod Guidelines

These are the guidelines for how mods are allowed to the mods index. All mods on the index are required to follow these rules.

It is the responsiblity of both the mod developer and the person who verifies the mod to make sure the mod abides by the rules. If a mod is mistakingly approved, or it receives an update the breaks the rules, they may be applied retroactively.

Ban rules

A mod found breaking any of these rules will be rejected unconditionally from the index, as well as very likely leading to a total and permanent ban from posting on the index and a removal of all existing mods on the index.

Please note that a mod purposefully altering the experience of specific users (such as making gameplay unplayable) is considered malware, regardless of the users in question. This specific form of malware is unlikely to lead to an index-wide ban, though that depends on the gravity of the situation.

Hard-rejection rules

A mod found breaking any of these rules will be rejected unconditionally from the index.

Strong rules

A mod found breaking any of these rules will likely be rejected, although depending on the situation, they could also still be approved.

Ordinary rules

A mod found breaking any of these rules will likely still be approved, although constant and/or prolific breaking can result in a rejection.

Non-rules

These are some things one might expect to result in a rejection, but actually most likely won’t.

Mods using Generative AI

Due to controversy among developers regarding the subject, mods that utilize Generative AI have to follow these additional guidelines in relation to their AI usage.

ℹ️ TL;DR; All mods using AI must be trained on consentually obtained data, and may not be used for creating levels.

In addition, all mods utilizing AI must be manually verified on the index and approved unilaterally by Geode lead developers, regardless of whether the developer is verified on the index or not.