Mod Guidelines

These are the guidelines for mods publihsed on the mods index. All mods on the index are required to follow these rules.

It is the responsiblity of both the mod developer and the person who verifies the mod to make sure the mod abides by the rules. If a mod is mistakingly approved, or it receives an update the breaks the rules, they may be applied retroactively.

Ban rules

A mod found breaking any of these rules will be rejected unconditionally from the index, as well as very likely leading to a total and permanent ban from posting on the index and a removal of all existing mods on the index.

Please note that a mod purposefully altering the experience of specific users (such as making gameplay unplayable) and mods harrassing specific people and/or their work is considered malware, regardless of the users in question, unless those users have personally consented to it. This specific form of malware is unlikely to lead to an index-wide ban and will just get the mod delisted, though that depends on the gravity of the situation.

Other rules

ℹ️ As a TL;DR; the rule of thumb for whether something is allowed on the index is compatability. If the mod is or might be incompatible with other mods that it should be compatible with, that is usually grounds for a rejection.

A mod found breaking any of these rules will be rejected unconditionally from the index.

A mod found breaking any of these rules will likely be rejected, although depending on the situation, they could also still be approved.

A mod found breaking any of these rules will likely still be approved, although constant and/or prolific breaking can result in a rejection.

Non-rules

These are some things one might expect to result in a rejection, but actually most likely won’t.

There are also some code patterns that one might assume would be rejected, but are actually allowed:

#ifdef GEODE_IS_WINDOWS
auto editorUIGridSize = reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(EditorUI::get()) + 0x1d0);
#endif

Accessing & modifying members by their raw platform offset is totally okay, as this does not pose any interoperability concerns with other mods, it just makes your mod harder to port.

if (this->querySelector("hjfod.gdshare/export-button")) {
    // GDShare is loaded, compatability code
}

Checking that another mod is loaded by looking for identifying effects of them in the game is completely fine, as long as the checks are safe and don’t make assumptions about things that haven’t been checked. For example, just doing Loader::get()->isModLoaded("hjfod.gdshare") is NOT enough to guarantee all of GDShare’s buttons exist, so you should always check for the buttons themselves!

Mods modifying the Geode UI

Some mods may want to extend Geode’s own UI, for example to add custom features to their own mod’s page. This is allowed, however with some caveats. See the tutorial page for more.

Joke mods

Joke mods, as in mods whose whole function is to just be a funny little goof and nothing else, are allowed, as long as they have a proper name, description, icon, and tags, particularly the Joke tag.

However, do note that for a mod to be listed on the Index it has to be meaningful. That is, it needs to be something that people might actually want to have and use. The precise definition is up to whoever is approving the mod, but in general if a mod is something you would install once for five minutes then uninstall and never use again, it’s probably not meaningful. This mostly includes mods that actively make playing the game worse without adding new kinds of fun, but it can also include visual tweaks so small and unintrusive you forget you even have it installed.

For example:

Paid mods, aka mods that require payment to be used, are allowed on the index as long as they have the Paid tag. Do however note that Geode does not handle any payments - you will need to set up all of the payment infrastructure, DRM, etc. by yourself.

Mods that are usable for free but have extra integrated paid features, such as a Pro version or a Supporter tier, do not need to include the Paid tag unless the paid features are essential to the functioning of the mod. For example, a multiplayer mod that has a paid tier for private rooms but free public rooms for everyone would likely not need the tag.

It is also okay to publish an installer mod for a paid mod on the index, aka something that just asks the user to authenticate and then installs the paid content. These mods also need to have the Paid tag.

Mods using Generative AI

Due to controversy among developers regarding the subject, mods that utilize Generative AI have to follow these additional guidelines in relation to their AI usage.

ℹ️ TL;DR; All mods using AI must be trained on consentually obtained data, and may not be used for creating levels.

In addition, all mods utilizing AI must be manually verified on the index and approved unilaterally by Geode lead developers, regardless of whether the developer is verified on the index or not.

Hateful conduct

Developers may be banned off the mods index and other Geode-related online spaces such as the Discord server and the GitHub organization, if they have committed acts in or outside the Geode community that are considered hateful, harmful, or otherwise detestable. These include, but are not limited to:

This ruling is in place to ensure that Geode stays a safe and welcoming place for everyone. This is a mod loader for a children’s video game - we do not want to indirectly publicize mean people or their actions with it!

Do take note that the list above is not comprehensive nor set in stone, and what qualifies as hateful conduct may and will change and mold over time, with the final say always being left to the Geode team of that time.

Do also note that these rules may very well be enforced retroactively. While we do believe in and hope for people to grow to be better, any person ruled to have committed hateful conduct in the past must give reason for the Geode Team to believe they actually have changed to overturn the verdict.

The “Too Big to Ignore” Rule

Like everything else in this world, the Geode index also does have one set of rules for the ultra rich and another for the rest. Although this is undesirable and we try our best to be fair and equal, some mods are officially considered “too big to ignore” and may be granted small exceptions to index rules that other mods would have to follow. Do note that we do still of course have hard limits; even a mod that is too big to ignore can’t go around stealing user data. In addition, “too big to ignore” status also usually just naturally brings with it responsibility for the mod developer to do good; a big mod being caught stealing user data would result in massive outrage immediately. So, for this reason, mods that are too big to ignore may be granted exceptions in some rules, such as not requiring source code to be submitted.