iOS Development Setup
Something something preamble
You will have to edit your CMakeLists.txt
on your exiting mods. Newer created mods will already have this change
# At the beginning of your CMakeLists.txt, change this:
# set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
# into:
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "iOS" OR IOS)
set(CMAKE_OSX_ARCHITECTURES "arm64")
else()
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
endif()
Build
To build mods for iOS, you must have Mac OS with the iPhone SDK installed from Xcode.
You must also get the Geode binaries for iOS, you can do this using the CLI:
geode sdk update nightly
geode sdk install-binaries --platform ios
Nightly is required, as iOS is currently not on the stable release for Geode.
Now you can build your mod for iOS via:
geode build -p ios
Or if you want to build manually:
cmake -B build -DCMAKE_SYSTEM_NAME=iOS -DGEODE_TARGET_PLATFORM=iOS -DCMAKE_BUILD_TYPE=RelWithDebInfo -G Ninja
cmake --build build
Github Actions
To build your mod for iOS using geode-sdk/build-geode-mod
, you have to add iOS to the build matrix, like so:
- name: iOS
os: macos-latest
target: iOS
As of writing this, iOS support is only available on nightly Geode, so make sure to add this to the options of the build-geode-mod
step
sdk: nightly