Tags

In Geometry Dash, there are tags you can use for things such as FLAlertLayer, DialogLayer, or MDPopup

Let’s learn how to use these tags:

Color

In Geometry Dash, there are color tags, which change the color of text. Below is an example using some of these color tags:

TagColor CodeExample
<cb>0x4A52E1

Sample

<cg>0x40E348

Sample

<cl>0x60ABEF

Sample

<cj>0x32C8FF

Sample

<cy>0xFFFF00

Sample

<co>0xFF5A4B

Sample

<cr>0xFF5A5A

Sample

<cp>0xFF00FF

Sample

<ca>0x9632FF

Sample

<cd>0xFF96FF

Sample

<cc>0xFFFF96

Sample

<cf>0x96FFFF

Sample

<cs>0xFFDC41

Sample

<c_>0xFF0000

Sample

To use these tags, follow the syntax below:

"Welcome to my red <cr>lair</c>! As you can see, my <cg>things</c> are green, and my <cb>doorframe</c> is blue! Why? That's up to <co>Rob</c><cj>Top</c> to answer!"

By using </c>, you are closing the tag. </c> closes all color tags.

Delay

In Geometry Dash, there are also delay tags to wait a certain amount of centiseconds (1/100 of a second) before more text appearing. Below is an example:

Wait!<d040> You shouldn't go there<d500>.<d500>.<d500>.

In the <d...> tag, the number next to the <d specifies the number of centiseconds to wait. This number must be 3 digits. This is how it looks like in-game (GIF from GDDocs):

GIF showing delay tag

Shake

Shake tags make text shake. Below is an example:

<co>I HAVE SAID TOO MUCH! QUICKLY TO THE <s260>CHOPPER!</s></c>

In the <s...> tag, the number next to the <s specifies the intensity of the shaking. For reference, this is how it looks like in-game (GIF from GDDocs):

GIF showing shake tag

Instant/Fade

Fade Tags are used to fade in a block of text on screen instead of making it appear character by character. Similarly to colour tags, Fade tags have a start and end tag to denote which piece of text should appear instantly. The number is specified in centiseconds, which is 1/100th of a second.

Usage: Hello, <i100>world!</i>

GIF showing fade tag