Tags
In Geometry Dash, there are tags you can use for things such as FLAlertLayer, DialogLayer, or MDPopup…
Let’s learn how to use these tags:
Color
In Geometry Dash, there are color tags, which change the color of text. Below is an example using some of these color tags:
| Tag | Color Code | Example |
|---|---|---|
<cb> | 0x4A52E1 | Sample |
<cg> | 0x40E348 | Sample |
<cl> | 0x60ABEF | Sample |
<cj> | 0x32C8FF | Sample |
<cy> | 0xFFFF00 | Sample |
<co> | 0xFF5A4B | Sample |
<cr> | 0xFF5A5A | Sample |
<cp> | 0xFF00FF | Sample |
<ca> | 0x9632FF | Sample |
<cd> | 0xFF96FF | Sample |
<cc> | 0xFFFF96 | Sample |
<cf> | 0x96FFFF | Sample |
<cs> | 0xFFDC41 | Sample |
<c_> | 0xFF0000 | Sample |
To use these tags, follow the syntax below:
"Welcome to my red <cr>lair</c>! As you can see, my <cg>things</c> are green, and my <cb>doorframe</c> is blue! Why? That's up to <co>Rob</c><cj>Top</c> to answer!"
By using </c>, you are closing the tag. </c> closes all color tags.
Delay
In Geometry Dash, there are also delay tags to wait a certain amount of centiseconds (1/100 of a second) before more text appearing. Below is an example:
Wait!<d040> You shouldn't go there<d500>.<d500>.<d500>.
In the <d...> tag, the number next to the <d specifies the number of centiseconds to wait. This number must be 3 digits. This is how it looks like in-game (GIF from GDDocs):

Shake
Shake tags make text shake. Below is an example:
<co>I HAVE SAID TOO MUCH! QUICKLY TO THE <s260>CHOPPER!</s></c>
In the <s...> tag, the number next to the <s specifies the intensity of the shaking. For reference, this is how it looks like in-game (GIF from GDDocs):

Instant/Fade
Fade Tags are used to fade in a block of text on screen instead of making it appear character by character. Similarly to colour tags, Fade tags have a start and end tag to denote which piece of text should appear instantly. The number is specified in centiseconds, which is 1/100th of a second.
Usage: Hello, <i100>world!</i>
