If the vertex array is not already bound, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.
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#include <Geode/cocos/shaders/ccGLStateCache.h>
Since v2.0.0
If the vertex array is not already bound, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.