If the vertex array is not already bound, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.
Function ccGLBindVAO
#include <Geode/cocos/shaders/ccGLStateCache.h>
GLuintvaoId
)#include <Geode/cocos/shaders/ccGLStateCache.h>
If the vertex array is not already bound, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.