Update the state of this setting node, bringing all inputs up-to-date with the current value. Derivatives of [SettingNodeV3](/classes/geode/SettingNodeV3)
should set update the state (such as visibility, value, etc.) of all its controls, except for the one that’s passed as the invoker
argument. Derivatives should remember to always call the base class’s updateState
function, as it updates the built-in title label as well as the description and reset buttons!
Getting Started
Modding Tutorials
ButtonsCreating PopupsEventsFieldsGD Modding DictionaryGeode UtilsGetting nodesHook PriorityHooking / Modifying classesLayoutsLoggingMaking web requestsManual HooksMemory ManagementMigrating from Geode v3.x to v4.0Migrating your mods from the traditionalModifying Geode UIPointer CastingPositioningTasksTouch Priority
Geode Mods
Handbook
An Introduction to GD Modding (using Geode)