Init with AnchorLayout and the content size of m_buttonMenu
and m_bgSprite
being tied to the size of m_mainLayer
(rather than being the size of the window)
Class Popup<InitArgs>
#include <Geode/ui/Popup.hpp>
template<class... InitArgs>classPopup:publicFLAlertLayer{ ... }
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Examples0
Public static methods0
Public member functions0
Fields0
Protected member functions8
virtualvoidregisterWithTouchDispatcher()
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boolinitAnchored(floatwidth,floatheight,InitArgs...args,,cocos2d::CCRectbgRect)
virtualboolsetup(InitArgs...args)=0
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virtualvoidkeyDown()
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virtualvoidonClose()
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voidsetTitle(std::stringconst&title,charconst*font,floatscale,floatoffset)
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geode::Popup::CloseEventFilterlistenForClose()
Returns an event filter that listens for when this popup is closed
Protected fields5
cocos2d::CCSizem_size;
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cocos2d::extension::CCScale9Sprite*m_bgSprite;
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cocos2d::CCLabelBMFont*m_title;
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CCMenuItemSpriteExtra*m_closeBtn;
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boolm_dynamic;
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