Event posted whenever a logo sprite is created for a mod. Allows mods to modify the Geode UI. See the tutorial on Geode UI modification for very important notes on these events!
Class ModLogoUIEvent
#include <Geode/ui/GeodeUI.hpp>
classModLogoUIEvent:publicgeode::Event{ ... }
Examples0
Public static methods0
Public member functions3
cocos2d::CCNode*getSprite()const
Get the sprite itself
std::stringgetModID()const
Get the ID of the mod this logo is for
std::optional<geode::Mod*>getMod()const
If this logo is of an installed mod, get it