Event posted whenever a logo sprite is created for a mod. Allows mods to modify the Geode UI. See the tutorial on Geode UI modification for very important notes on these events!
Class ModItemUIEvent
#include <Geode/ui/GeodeUI.hpp>classModItemUIEvent:publicgeode::Event<geode::ModItemUIEvent,bool (cocos2d::CCNode *, std::string_view, std::optional<Mod *>)>{ ... }