An eternally spinning loading circle. Essentially just a more convenient alternative to RobTop’s LoadingCircle
class, as this one respects its content size and is a lot more stripped down (not requiring a show
method or anything - it just works!)
Class LoadingSpinner
#include <Geode/ui/LoadingSpinner.hpp>
classLoadingSpinner:publiccocos2d::CCNode{ ... }
Examples0
Public static methods1
staticgeode::LoadingSpinner*create(floatsize)
Create a loading circle
size
The diameter of the circle in Cocos units
Fields0
Protected member functions2
Protected fields1
cocos2d::CCSprite*m_spinner;
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