An eternally spinning loading circle. Essentially just a more convenient alternative to RobTop’s LoadingCircle class, as this one respects its content size and is a lot more stripped down (not requiring a show method or anything - it just works!)
Class LoadingSpinner
#include <Geode/ui/LoadingSpinner.hpp>classLoadingSpinner:publiccocos2d::CCNodeRGBA{ ... }
Examples0
Public static methods1
staticgeode::LoadingSpinner*create(floatsize)
Create a loading circle
size
The diameter of the circle in Cocos units
Public member functions3
virtualvoidsetContentSize()
No description provided
cocos2d::CCSprite*getSpinner()
No description provided