Struct _BMFontDef

#include <Geode/cocos/label_nodes/CCLabelBMFont.h>
No description provided
Fields5
uintcharID
;

//! ID of the character

;

//! origin and size of the font

shortxOffset
;

//! The X amount the image should be offset when drawing the image (in pixels)

shortyOffset
;

//! The Y amount the image should be offset when drawing the image (in pixels)

shortxAdvance
;

//! The amount to move the current position after drawing the character (in pixels)

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