CCTiledGrid3D is a 3D grid implementation. It differs from Grid3D in that the tiles can be separated from the grid.
Getting Started
Modding Tutorials
Geode Mods
Handbook
An Introduction to GD Modding (using Geode)
#include <Geode/cocos/effects/CCGrid.h>
CCTiledGrid3D is a 3D grid implementation. It differs from Grid3D in that the tiles can be separated from the grid.
create one Grid
create one Grid
returns the tile at the given position
returns the original tile (untransformed) at the given position
sets a new tile