Class CCTiledGrid3D

#include <Geode/cocos/effects/CCGrid.h>
classCCTiledGrid3D:publiccocos2d::CCGridBase{ ... }

CCTiledGrid3D is a 3D grid implementation. It differs from Grid3D in that the tiles can be separated from the grid.

Examples0
Public static methods2
staticcocos2d::CCTiledGrid3D*create(,,
boolbFlipped
)

create one Grid

staticcocos2d::CCTiledGrid3D*create()

create one Grid

Public member functions6
cocos2d::ccQuad3tile()

returns the tile at the given position

cocos2d::ccQuad3originalTile()

returns the original tile (untransformed) at the given position

voidsetTile(,)

sets a new tile

virtualvoidblit()
No description provided
virtualvoidreuse()
No description provided
virtualvoidcalculateVertexPoints()
No description provided
Fields0
Protected member functions0
Protected fields4
_::GLvoid*m_pTexCoordinates
;
No description provided
_::GLvoid*m_pVertices
;
No description provided
_::GLvoid*m_pOriginalVertices
;
No description provided
_::GLushort*m_pIndices
;
No description provided