This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Canceled).
Class CCStandardTouchDelegate
#include <Geode/cocos/touch_dispatcher/CCTouchDelegateProtocol.h>
classCCStandardTouchDelegate:publiccocos2d::CCTouchDelegate{ ... }
Examples0
Public static methods0
Public member functions4
virtualvoidccTouchesBegan(cocos2d::CCSet*pTouches,cocos2d::CCEvent*pEvent)
No description provided
virtualvoidccTouchesMoved(cocos2d::CCSet*pTouches,cocos2d::CCEvent*pEvent)
No description provided
virtualvoidccTouchesEnded(cocos2d::CCSet*pTouches,cocos2d::CCEvent*pEvent)
No description provided
virtualvoidccTouchesCancelled(cocos2d::CCSet*pTouches,cocos2d::CCEvent*pEvent)
No description provided