CCShuffleTiles action Shuffle the tiles in random order
Class CCShuffleTiles
#include <Geode/cocos/actions/CCActionTiledGrid.h>
classCCShuffleTiles:publiccocos2d::CCTiledGrid3DAction{ ... }
Examples0
Public static methods1
staticcocos2d::CCShuffleTiles*create(floatduration,cocos2d::CCSizeconst&gridSize,uintseed)
creates the action with a random seed, the grid size and the duration
Public member functions7
virtualboolinitWithDuration(floatduration,cocos2d::CCSizeconst&gridSize,uintseed)
initializes the action with a random seed, the grid size and the duration
cocos2d::CCSizegetDelta()
No description provided
voidplaceTile(,)
No description provided
virtualvoidstartWithTarget(cocos2d::CCNode*pTarget)
No description provided
virtualcocos2d::CCObject*copyWithZone(cocos2d::CCZone*pZone)
No description provided
Fields4
uintm_nSeed;
No description provided
uintm_nTilesCount;
No description provided
uint*m_pTilesOrder;
No description provided
cocos2d::Tile*m_pTiles;
No description provided