CCShaderCache Singleton that stores manages GL shaders
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#include <Geode/cocos/shaders/CCShaderCache.h>
Since v2.0
CCShaderCache Singleton that stores manages GL shaders
returns the shared instance
purges the cache. It releases the retained instance.
loads the default shaders
reload the default shaders
returns a GL program for a given key
adds a CCGLProgram to the cache for a given name