Runs actions sequentially, one after another
Class CCSequence
#include <Geode/cocos/actions/CCActionInterval.h>
classCCSequence:publiccocos2d::CCActionInterval{ ... }
Examples0
Public static methods4
staticcocos2d::CCSequence*create(cocos2d::CCFiniteTimeAction*pAction1)
helper constructor to create an array of sequenceable actions
staticcocos2d::CCSequence*create(cocos2d::CCArray*arrayOfActions)
helper constructor to create an array of sequenceable actions given an array
staticcocos2d::CCSequence*createWithVariableList(cocos2d::CCFiniteTimeAction*pAction1,va_listargs)
helper constructor to create an array of sequence-able actions
staticcocos2d::CCSequence*createWithTwoActions(cocos2d::CCFiniteTimeAction*pActionOne,cocos2d::CCFiniteTimeAction*pActionTwo)
creates the action
Public member functions6
boolinitWithTwoActions(cocos2d::CCFiniteTimeAction*pActionOne,cocos2d::CCFiniteTimeAction*pActionTwo)
initializes the action
virtualcocos2d::CCObject*copyWithZone(cocos2d::CCZone*pZone)
No description provided
virtualvoidstartWithTarget(cocos2d::CCNode*pTarget)
No description provided
virtualvoidstop()
No description provided
virtualcocos2d::CCActionInterval*reverse()
No description provided
Fields3
CCFiniteTimeAction *[2]m_pActions;
No description provided
floatm_split;
No description provided
intm_last;
No description provided