Class CCScriptEngineManager

#include <Geode/cocos/script_support/CCScriptSupport.h>
classCCScriptEngineManager{ ... }

Since v0.99.5-x-0.8.5

CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object

Examples0
Public static methods2
staticcocos2d::CCScriptEngineManager*sharedManager()
No description provided
staticvoidpurgeSharedManager()
No description provided
Public member functions3
cocos2d::CCScriptEngineProtocol*getScriptEngine()
No description provided
voidsetScriptEngine()
No description provided
voidremoveScriptEngine()
No description provided
Fields0
Protected member functions0
Protected fields0