CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object
Class CCScriptEngineManager
#include <Geode/cocos/script_support/CCScriptSupport.h>
classCCScriptEngineManager{ ... }
Examples0
Public static methods2
Public member functions3
cocos2d::CCScriptEngineProtocol*getScriptEngine()
No description provided
voidsetScriptEngine(cocos2d::CCScriptEngineProtocol*pScriptEngine)
No description provided
voidremoveScriptEngine()
No description provided
Fields1
cocos2d::CCScriptEngineProtocol*m_pScriptEngine;
No description provided