CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object
Getting Started
Modding Tutorials
ButtonsCreating PopupsEventsFieldsGD Modding DictionaryGetting nodesHook PriorityHooking / Modifying classesLayoutsLoggingMaking web requestsManual HooksMemory ManagementMigrating from Geode v3.x to v4.0Migrating your mods from the traditionalModifying Geode UIPointer CastingPositioningTasksTouch Priority
Geode Mods
Handbook
An Introduction to GD Modding (using Geode)