Class CCScene

#include <Geode/cocos/layers_scenes_transitions_nodes/CCScene.h>
classCCScene:publiccocos2d::CCNode{ ... }

CCScene is a subclass of CCNode that is used only as an abstract concept. CCScene an CCNode are almost identical with the difference that CCScene has it’s anchor point (by default) at the center of the screen. For the moment CCScene has no other logic than that, but in future releases it might have additional logic. It is a good practice to use and CCScene as the parent of all your nodes.

Examples0
Public static methods2
staticcocos2d::CCScene*create()
No description provided
staticcocos2d::CCScene*get()

Get the running scene

ℹ Geode addition

Public member functions3
virtualboolinit()
No description provided
cocos2d::CCScene&operator=()
No description provided
intgetHighestChildZ()
No description provided
Fields1
;
No description provided
Protected member functions0
Protected fields0