This action simulates a page turn from the bottom right hand corner of the screen. It’s not much use by itself but is used by the PageTurnTransition. Based on an original paper by L Hong et al. http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
Class CCPageTurn3D
#include <Geode/cocos/actions/CCActionPageTurn3D.h>
classCCPageTurn3D:publiccocos2d::CCGrid3DAction{ ... }
Examples0
Public static methods1
staticcocos2d::CCPageTurn3D*create(floatduration,cocos2d::CCSizeconst&gridSize)
create the action