Class CCMoveTo

#include <Geode/cocos/actions/CCActionInterval.h>
classCCMoveTo:publiccocos2d::CCMoveBy{ ... }

Since v2.1beta2-custom

Moves a CCNode object to the position x,y. x and y are absolute coordinates by modifying it’s position attribute. Several CCMoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.

Examples0
Public static methods1
staticcocos2d::CCMoveTo*create(
floatduration
,)

creates the action

Public member functions3
boolinitWithDuration(
floatduration
,)

initializes the action

virtualcocos2d::CCObject*copyWithZone()
No description provided
virtualvoidstartWithTarget()
No description provided
Fields0
Protected member functions0
Protected fields1
cocos2d::CCPointm_endPosition
;
No description provided