Moves a CCNode object simulating a parabolic jump movement by modifying it’s position attribute.
Class CCJumpBy
#include <Geode/cocos/actions/CCActionInterval.h>
classCCJumpBy:publiccocos2d::CCActionInterval{ ... }
Examples0
Public static methods1
staticcocos2d::CCJumpBy*create(floatduration,cocos2d::CCPointconst&position,floatheight,uintjumps)
creates the action
Public member functions5
boolinitWithDuration(floatduration,cocos2d::CCPointconst&position,floatheight,uintjumps)
initializes the action
virtualcocos2d::CCObject*copyWithZone(cocos2d::CCZone*pZone)
No description provided
virtualvoidstartWithTarget(cocos2d::CCNode*pTarget)
No description provided
virtualcocos2d::CCActionInterval*reverse()
No description provided
Fields5
cocos2d::CCPointm_startPosition;
No description provided
cocos2d::CCPointm_delta;
No description provided
floatm_height;
No description provided
uintm_nJumps;
No description provided
cocos2d::CCPointm_previousPos;
No description provided