Class CCGrid3D

#include <Geode/cocos/effects/CCGrid.h>
classCCGrid3D:publiccocos2d::CCGridBase{ ... }

CCGrid3D is a 3D grid implementation. Each vertex has 3 dimensions: x,y,z

Examples0
Public static methods2
staticcocos2d::CCGrid3D*create(,,
boolbFlipped
)

create one Grid

staticcocos2d::CCGrid3D*create()

create one Grid

Public member functions6
cocos2d::ccVertex3Fvertex()

returns the vertex at a given position

cocos2d::ccVertex3ForiginalVertex()

returns the original (non-transformed) vertex at a given position

voidsetVertex(,)

sets a new vertex at a given position

virtualvoidblit()
No description provided
virtualvoidreuse()
No description provided
virtualvoidcalculateVertexPoints()
No description provided
Fields0
Protected member functions0
Protected fields4
_::GLvoid*m_pTexCoordinates
;
No description provided
_::GLvoid*m_pVertices
;
No description provided
_::GLvoid*m_pOriginalVertices
;
No description provided
_::GLushort*m_pIndices
;
No description provided