CCGrid3D is a 3D grid implementation. Each vertex has 3 dimensions: x,y,z
Class CCGrid3D
#include <Geode/cocos/effects/CCGrid.h>
classCCGrid3D:publiccocos2d::CCGridBase{ ... }
Examples0
Public static methods2
staticcocos2d::CCGrid3D*create(cocos2d::CCSizeconst&gridSize,cocos2d::CCTexture2D*pTexture,boolbFlipped)
create one Grid
staticcocos2d::CCGrid3D*create(cocos2d::CCSizeconst&gridSize)
create one Grid
Public member functions6
cocos2d::ccVertex3Fvertex()
returns the vertex at a given position
cocos2d::ccVertex3ForiginalVertex()
returns the original (non-transformed) vertex at a given position
voidsetVertex(,)
sets a new vertex at a given position
virtualvoidblit()
No description provided
virtualvoidreuse()
No description provided
virtualvoidcalculateVertexPoints()
No description provided