Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details.
Class CCBlendProtocol
#include <Geode/cocos/include/CCProtocols.h>
classCCBlendProtocol{ ... }
Examples0
Public static methods0
Public member functions2
virtualvoidsetBlendFunc(cocos2d::ccBlendFuncblendFunc)=0
Sets the source blending function.
blendFunc
A structure with source and destination factor to specify pixel arithmetic, e.g. {GL_ONE, GL_ONE}, {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}.
virtualcocos2d::ccBlendFuncgetBlendFunc()=0
Returns the blending function that is currently being used.
A ccBlendFunc structure with source and destination factor which specified pixel arithmetic.