Implement CCDirector and CCScene init code here.
Class CCApplicationProtocol
#include <Geode/cocos/platform/CCApplicationProtocol.h>
classCCApplicationProtocol{ ... }
No description provided
Examples0
Public static methods0
Public member functions11
virtualboolapplicationDidFinishLaunching()
false Initialize failed, app terminate.
virtualvoidapplicationDidEnterBackground()
The function be called when the application enter background
the
pointer of the application
virtualvoidapplicationWillEnterForeground()
The function be called when the application enter foreground
the
pointer of the application
virtualvoidapplicationWillBecomeActive()
No description provided
virtualvoidapplicationWillResignActive()
No description provided
virtualvoidgameDidSave()
No description provided
virtualcocos2d::ccLanguageTypegetCurrentLanguage()
Get current language config
Current language config
virtualcocos2d::TargetPlatformgetTargetPlatform()
Get target platform
virtualvoidopenURL(charconst*url)
No description provided