Class UndoObject

#include <Geode/binding/UndoObject.hpp>
classUndoObject:publiccocos2d::CCObject{ ... }
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Examples0
Public static methods3
staticUndoObject*create(,)

MacOS (ARM): 0xc57d8

MacOS (Intel): 0xdfbe0

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iOS: 0x359ba4

Android

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staticUndoObject*createWithArray(,)

MacOS (ARM): 0xc82c4

MacOS (Intel): 0xe29f0

Windows: Out of line

iOS: 0x35bbcc

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staticUndoObject*createWithTransformObjects(,)

MacOS (ARM): 0xdf8dc

MacOS (Intel): 0x1007e0

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iOS: 0x3692cc

Android

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Public member functions4
boolinit(,)

MacOS (ARM): 0xdf8a0

MacOS (Intel): 0x1007b0

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iOS: Out of line

Android

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boolinit(,)

MacOS (ARM): 0xdfa38

MacOS (Intel): 0x100950

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iOS: 0x3693b8

Android

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boolinitWithTransformObjects(,)

MacOS (ARM): 0xdf9b4

MacOS (Intel): 0x1008d0

Windows: Out of line

iOS: 0x369334

Android

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voidsetObjects()

MacOS (ARM): 0xc8bd4

MacOS (Intel): 0xe33f0

Windows: Out of line

iOS: 0x35c318

Android

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Fields6
GameObjectCopy*m_objectCopy
;
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UndoCommandm_command
;
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;
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boolm_redo
;
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boolm_undoTransform
;
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GJTransformStatem_transformState
;
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Protected member functions0
Protected fields0
Derived classes0