Class UndoObject

#include <Geode/binding/UndoObject.hpp>
classUndoObject:publiccocos2d::CCObject{ ... }
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Examples0
Public static methods3
staticUndoObject*create(,)

MacOS (ARM): 0xc7594

MacOS (Intel): 0xe0290

Windows: Out of line

iOS: 0x359568

Android

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staticUndoObject*createWithArray(,)

MacOS (ARM): 0xca030

MacOS (Intel): 0xe2fa0

Windows: Out of line

iOS: 0x35b554

Android

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staticUndoObject*createWithTransformObjects(,)

MacOS (ARM): 0xd9630

MacOS (Intel): 0xf53f0

Windows: Out of line

iOS: 0x36527c

Android

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Public member functions4
boolinit(,)

MacOS (ARM): 0xd978c

MacOS (Intel): 0xf5560

Windows: Out of line

iOS: 0x365368

Android

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boolinit(,)

MacOS (ARM): 0xd95f4

MacOS (Intel): 0xf53c0

Windows: Out of line

iOS: Out of line

Android

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boolinitWithTransformObjects(,)

MacOS (ARM): 0xd9708

MacOS (Intel): 0xf54e0

Windows: Out of line

iOS: 0x3652e4

Android

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voidsetObjects()

MacOS (ARM): 0xca8dc

MacOS (Intel): 0xe39e0

Windows: Out of line

iOS: 0x35bc58

Android

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Fields6
GameObjectCopy*m_objectCopy
;
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UndoCommandm_command
;
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;
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boolm_redo
;
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boolm_undoTransform
;
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GJTransformStatem_transformState
;
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Protected member functions0
Protected fields0