Class UISettingsGameObject

#include <Geode/binding/UISettingsGameObject.hpp>
classUISettingsGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticUISettingsGameObject*create()

MacOS (ARM): 0x18fb34

MacOS (Intel): 0x1dcbb0

Windows: Out of line

iOS: 0x392464

Android

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Public member functions3
virtualboolinit()

MacOS (ARM): 0x18fc00

MacOS (Intel): 0x1dcc80

Windows: 0x4bd270

iOS: 0x392524

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x190884

MacOS (Intel): 0x1ddc20

Windows: 0x4bd690

iOS: 0x3928d8

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x18fc50

MacOS (Intel): 0x1dccd0

Windows: 0x4bd2e0

iOS: 0x392574

Android

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Fields4
intm_xRef
;
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intm_yRef
;
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boolm_xRelative
;
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boolm_yRelative
;
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Protected member functions0
Protected fields0
Derived classes0