Class UILayer

#include <Geode/binding/UILayer.hpp>
classUILayer:publiccocos2d::CCLayerColor{ ... }
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Examples0
Public static methods0
Public member functions16
voidenableEditorMode()

Windows: 0x3bf420

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voidhandleKeypress(,)

Windows: 0x3bf480

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boolinit()

Windows: 0x3bec10

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voidonCheck()

Windows: 0x3bfa10

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voidonDeleteCheck()

Windows: 0x3bfa50

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voidonPause()

Windows: 0x3bf9a0

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voidresetAllButtons()

Windows: 0x3bfad0

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voidresetUINodeState()

Windows: 0x3bf390

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voidtoggleMenuVisibility()

Windows: 0x3bfa80

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virtualvoiddraw()

Out of line

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virtualboolccTouchBegan(,)

Windows: 0x3bfb30

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virtualvoidccTouchMoved(,)

Windows: 0x3bfc60

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virtualvoidccTouchEnded(,)

Windows: 0x3bfc80

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virtualvoidkeyBackClicked()

Windows: 0x3bf970

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virtualvoidkeyDown()

Windows: 0x3bf930

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virtualvoidkeyUp()

Windows: 0x3bf950

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Fields19
void*m_stupidDelegate
;
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void*m_pUnknown1
;
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cocos2d::CCMenu*m_checkpointMenu
;
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;
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boolm_bUnknown2
;
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boolm_bUnknown3
;
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boolm_p1Jumping
;
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boolm_p2Jumping
;
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boolm_checkpointBtnDown
;
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intm_p1TouchId
;
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intm_p2TouchId
;
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floatm_clkTimer
;
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boolm_inPlatformer
;
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GJBaseGameLayer*m_gameLayer
;
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boolm_initialized
;
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;
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boolm_dualMode
;
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boolm_dpadType
;
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boolm_editorMode
;
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Protected member functions0
Protected fields0