Class UILayer

#include <Geode/binding/UILayer.hpp>
classUILayer:publiccocos2d::CCLayerColor{ ... }
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Examples0
Public static methods1
staticUILayer*get()

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Public member functions12
virtualvoiddraw()

MacOS (ARM): 0x41e594

MacOS (Intel): 0x4b6710

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virtualboolccTouchBegan(,)

MacOS (ARM): 0x41e5e4

MacOS (Intel): 0x4b6760

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virtualvoidccTouchMoved(,)

MacOS (ARM): 0x41e840

MacOS (Intel): 0x4b6940

Windows: 0x4b5730

iOS: 0x4df14

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virtualvoidccTouchEnded(,)

MacOS (ARM): 0x41e974

MacOS (Intel): 0x4b6a40

Windows: 0x4b5750

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virtualvoidkeyBackClicked()

MacOS (ARM): 0x41e1a8

MacOS (Intel): 0x4b62f0

Windows: 0x4b5300

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virtualvoidkeyDown()

MacOS (ARM): 0x41e168

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Windows: 0x4b52e0

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virtualvoidkeyUp()

MacOS (ARM): 0x41e188

MacOS (Intel): 0x4b62a0

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voidhandleKeypress(,)

MacOS (ARM): 0x41de7c

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boolinit()

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voidonPause()

MacOS (ARM): 0x41d39c

MacOS (Intel): 0x4b51e0

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voidprocessUINodeTouch(,
intp1
,,)

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voidresetUINodeState()

MacOS (ARM): 0x41dac0

Windows: 0x4b4aa0

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Fields19
void*m_stupidDelegate
;
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void*m_pUnknown1
;
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cocos2d::CCMenu*m_checkpointMenu
;
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;
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boolm_bUnknown2
;
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boolm_bUnknown3
;
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boolm_p1Jumping
;
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boolm_p2Jumping
;
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boolm_checkpointBtnDown
;
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intm_p1TouchId
;
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intm_p2TouchId
;
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floatm_clkTimer
;
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boolm_inPlatformer
;
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GJBaseGameLayer*m_gameLayer
;
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boolm_initialized
;
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;
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boolm_dualMode
;
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boolm_dpadType
;
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boolm_editorMode
;
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Protected member functions0
Protected fields0