Class UILayer
#include <Geode/binding/UILayer.hpp>
classUILayer:publiccocos2d::CCLayerColor{ ... }
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Examples0
Public static methods0
Public member functions12
boolinit()
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voidonPause(cocos2d::CCObject*sender)
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voidresetUINodeState()
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virtualvoiddraw()
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virtualboolccTouchBegan(,)
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virtualvoidccTouchMoved(,)
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virtualvoidccTouchEnded(,)
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virtualvoidkeyBackClicked()
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virtualvoidkeyDown()
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virtualvoidkeyUp()
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Fields19
void*m_stupidDelegate;
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void*m_pUnknown1;
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cocos2d::CCMenu*m_checkpointMenu;
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CCMenuItemSpriteExtra*m_pauseBtn;
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boolm_bUnknown2;
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boolm_bUnknown3;
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boolm_p1Jumping;
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boolm_p2Jumping;
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boolm_checkpointBtnDown;
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intm_p1TouchId;
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intm_p2TouchId;
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floatm_clkTimer;
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boolm_inPlatformer;
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GJBaseGameLayer*m_gameLayer;
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boolm_initialized;
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cocos2d::CCArray*m_uiNodes;
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boolm_dualMode;
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boolm_dpadType;
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boolm_editorMode;
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