Class TriggerControlGameObject

#include <Geode/binding/TriggerControlGameObject.hpp>
classTriggerControlGameObject:publicEffectGameObject{ ... }
No description provided
Examples0
Public static methods1
staticTriggerControlGameObject*create()

MacOS (ARM): 0x19dffc

MacOS (Intel): 0x1eef10

Windows: Out of line

iOS: 0x397bf0

Android

No description provided
Public member functions5
virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x19eb18

MacOS (Intel): 0x1efbd0

Windows: 0x4c3320

iOS: 0x3980f0

Android: Rebinded

No description provided
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x19e8c0

MacOS (Intel): 0x1ef980

Windows: 0x4c3230

iOS: 0x397f38

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x19e134

MacOS (Intel): 0x1ef050

Windows: 0x4c2fd0

iOS: 0x397cec

Android

No description provided
boolinit()

MacOS (ARM): 0x19e0d8

MacOS (Intel): 0x1eeff0

Windows: Out of line

iOS: 0x397c90

Android

No description provided
voidupdateTriggerControlFrame()

MacOS (ARM): 0x19e9b0

MacOS (Intel): 0x1efa70

Windows: 0x4c3350

iOS: 0x398014

Android

No description provided
Fields2
gd::stringm_triggerControlFrame
;
No description provided
GJActionCommandm_customTriggerValue
;
No description provided
Protected member functions0
Protected fields0
Derived classes0