Class TriggerControlGameObject
#include <Geode/binding/TriggerControlGameObject.hpp>classTriggerControlGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticTriggerControlGameObject*create(charconst*frame)
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Public member functions5
virtualvoidtriggerObject(GJBaseGameLayer*layer,intuniqueID,)
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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boolinit(charconst*frame)
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voidupdateTriggerControlFrame()
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Fields2
gd::stringm_triggerControlFrame;
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GJActionCommandm_customTriggerValue;
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