Class TransformTriggerGameObject
#include <Geode/binding/TransformTriggerGameObject.hpp>classTransformTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticTransformTriggerGameObject*create(charconst*frame)
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Public member functions4
virtualvoidtriggerObject(GJBaseGameLayer*layer,intuniqueID,)
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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boolinit(charconst*frame)
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Fields9
floatm_objectScaleX;
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floatm_objectScaleY;
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floatm_property450;
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floatm_property451;
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boolm_onlyMove;
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boolm_divideX;
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boolm_divideY;
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boolm_relativeRotation;
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boolm_relativeScale;
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