Class TransformTriggerGameObject

#include <Geode/binding/TransformTriggerGameObject.hpp>
classTransformTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticTransformTriggerGameObject*create()

MacOS (ARM): 0x18d044

MacOS (Intel): 0x1d9500

Windows: Out of line

iOS: 0x39140c

Android

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Public member functions4
virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x18d164

MacOS (Intel): 0x1d9630

Windows: 0x4bc180

iOS: 0x3914d8

Android: Rebinded

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x18d184

MacOS (Intel): 0x1d9660

Windows: 0x4bc1a0

iOS: 0x3914fc

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x18d44c

MacOS (Intel): 0x1d9a40

Windows: 0x4bc4a0

iOS: 0x39178c

Android

No description provided
boolinit()

MacOS (ARM): 0x18d11c

MacOS (Intel): 0x1d95e0

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields9
floatm_objectScaleX
;
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floatm_objectScaleY
;
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floatm_property450
;
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floatm_property451
;
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boolm_onlyMove
;
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boolm_divideX
;
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boolm_divideY
;
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boolm_relativeRotation
;
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boolm_relativeScale
;
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Protected member functions0
Protected fields0
Derived classes0