Class TimerTriggerGameObject

#include <Geode/binding/TimerTriggerGameObject.hpp>
classTimerTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticTimerTriggerGameObject*create()

MacOS (ARM): 0x194540

MacOS (Intel): 0x1e2d30

Windows: Out of line

iOS: 0x3940a8

Android

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Public member functions4
virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x194668

MacOS (Intel): 0x1e2e60

Windows: 0x4bf1e0

iOS: 0x39417c

Android: Rebinded

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x195ea8

MacOS (Intel): 0x1e4d80

Windows: 0x4bf9c0

iOS: 0x3948a0

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x194760

MacOS (Intel): 0x1e2f60

Windows: 0x4bf2f0

iOS: 0x39422c

Android

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boolinit()

MacOS (ARM): 0x194620

MacOS (Intel): 0x1e2e10

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields9
doublem_startTime
;
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doublem_targetTime
;
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boolm_stopTimeEnabled
;
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boolm_dontOverride
;
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boolm_ignoreTimeWarp
;
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floatm_timeMod
;
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boolm_startPaused
;
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boolm_multiActivate
;
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intm_controlType
;
No description provided
Protected member functions0
Protected fields0
Derived classes0