Class TextGameObject

#include <Geode/binding/TextGameObject.hpp>
classTextGameObject:publicGameObject{ ... }
No description provided
Examples0
Public static methods1
staticTextGameObject*create()

MacOS (ARM): 0x4e636c

MacOS (Intel): 0x5a1df0

Windows: 0x1a74b0

iOS: 0x2549c4

Android

No description provided
Public member functions6
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x4fe1c0

MacOS (Intel): 0x5d1a50

Windows: 0x1a7940

iOS: 0x265128

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x4fe32c

MacOS (Intel): 0x5d1b80

Windows: 0x1a7b00

iOS: 0x265268

Android

No description provided
virtualvoidupdateTextKerning(
intkerning
)

MacOS (ARM): 0x4fdf14

MacOS (Intel): 0x5d17d0

Windows: 0x1a7590

iOS: 0x264e80

Android

No description provided
virtualintgetTextKerning()

MacOS (ARM): 0x4feb14

MacOS (Intel): 0x5d2570

Windows: 0x18b650

iOS: 0x2655b8

Android

No description provided
boolinit()

MacOS (ARM): 0x4fdee0

MacOS (Intel): 0x5d17a0

Windows: Out of line

iOS: Out of line

Android

No description provided
voidupdateTextObject(,
booldefaultFont
)

MacOS (ARM): 0x4fdf1c

MacOS (Intel): 0x5d17e0

Windows: 0x1a75a0

iOS: 0x264e88

Android: Rebinded

No description provided
Fields2
;
No description provided
intm_kerning
;
No description provided
Protected member functions0
Protected fields0
Derived classes0