Class TextGameObject
#include <Geode/binding/TextGameObject.hpp>classTextGameObject:publicGameObject{ ... }
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Examples0
Public static methods1
staticTextGameObject*create(cocos2d::CCTexture2D*texture)
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Public member functions6
virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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virtualintgetTextKerning()
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boolinit(cocos2d::CCTexture2D*texture)
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voidupdateTextObject(gd::stringtext,booldefaultFont)
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Fields2
gd::stringm_text;
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intm_kerning;
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