Class SpriteAnimationManager

#include <Geode/binding/SpriteAnimationManager.hpp>
classSpriteAnimationManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods0
Public member functions3
voidoverridePrio()

MacOS (ARM): 0x62cb2c

MacOS (Intel): 0x70dbc0

Windows: 0x74420

Android

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voidrunAnimation()

MacOS (ARM): 0x62c1e8

MacOS (Intel): 0x70d190

Windows: 0x73dd0

Android

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voidstopAnimations()

MacOS (ARM): 0x62cd30

MacOS (Intel): 0x70ddb0

Windows: Out of line

Android

No description provided
Fields10
;
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cocos2d::CCDictionary*m_animationDict1
;
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cocos2d::CCDictionary*m_animationDict2
;
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cocos2d::CCDictionary*m_animationDict3
;
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gd::stringm_queuedAnimation
;
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floatm_speed
;
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cocos2d::CCDictionary*m_animationDict4
;
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cocos2d::CCDictionary*m_animationDict5
;
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gd::stringm_currentAnimation
;
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gd::stringm_nextAnimation
;
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Protected member functions0
Protected fields0