Class SpriteAnimationManager

#include <Geode/binding/SpriteAnimationManager.hpp>
classSpriteAnimationManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticvoidcreateAnimations(
gd::stringdefinition
)

MacOS (ARM): 0x62a3ac

MacOS (Intel): 0x70af50

Windows: 0x72fa0

iOS: 0x322f24

Android: Rebinded

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staticSpriteAnimationManager*createWithOwner(,
gd::stringdefinition
)

MacOS (ARM): 0x62a098

MacOS (Intel): 0x70ac30

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Android: Rebinded

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Public member functions22
voidanimationFinished()

MacOS (ARM): 0x62bc74

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voidcallAnimationFinished()

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voiddoCleanup()

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voidexecuteAnimation(
gd::stringanimation
)

MacOS (ARM): 0x62c758

MacOS (Intel): 0x70d770

Windows: 0x73f30

iOS: 0x324468

Android: Rebinded

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voidfinishAnimation(
gd::stringanimation
)

MacOS (ARM): 0x62cf14

MacOS (Intel): 0x70df80

Windows: Out of line

iOS: Out of line

Android: Rebinded

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spriteModegetAnimType(
gd::stringanimation
)

MacOS (ARM): 0x62cb14

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Windows: Out of line

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Android: Rebinded

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intgetPrio(
gd::stringanimation
)

MacOS (ARM): 0x62c56c

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Android: Rebinded

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boolinitWithOwner(,
gd::stringdefinition
)

MacOS (ARM): 0x62a180

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Android: Rebinded

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voidloadAnimations(
gd::stringdefinition
)

MacOS (ARM): 0x62b214

MacOS (Intel): 0x70bf30

Windows: 0x725d0

iOS: 0x323838

Android: Rebinded

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voidoffsetCurrentAnimation()

MacOS (ARM): 0x62d020

MacOS (Intel): 0x70e0d0

Windows: Out of line

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voidoverridePrio()

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voidplaySound()

MacOS (ARM): 0x62c1e4

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Android: Rebinded

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voidplaySoundForAnimation(
gd::stringanimation
)

MacOS (ARM): 0x62bff0

MacOS (Intel): 0x70cf80

Windows: Out of line

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Android: Rebinded

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voidqueueAnimation(
gd::stringanimation
)

MacOS (ARM): 0x62c594

MacOS (Intel): 0x70d5b0

Windows: 0x74510

iOS: 0x32436c

Android: Rebinded

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voidresetAnimState()

MacOS (ARM): 0x62d098

MacOS (Intel): 0x70e130

Windows: Out of line

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voidrunAnimation(
gd::stringanimation
)

MacOS (ARM): 0x62c1e8

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Android: Rebinded

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voidrunQueuedAnimation()

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voidstopAnimations()

MacOS (ARM): 0x62cd30

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Windows: Out of line

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Android

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voidstoreAnimation(,,,
intpriority
,,)

MacOS (ARM): 0x62bcd8

MacOS (Intel): 0x70cc30

Windows: 0x73b60

iOS: 0x323e94

Android: Rebinded

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voidstoreSoundForAnimation(,
gd::stringanimation
,
floatdelay
)

MacOS (ARM): 0x62bc14

MacOS (Intel): 0x70cb70

Windows: Out of line

iOS: 0x323dd0

Android: Rebinded

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voidswitchToFirstFrameOfAnimation(
gd::stringanimation
)

MacOS (ARM): 0x62d0d0

MacOS (Intel): 0x70e170

Windows: Out of line

iOS: Out of line

Android: Rebinded

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voidupdateAnimationSpeed(
floatspeed
)

MacOS (ARM): 0x62bfac

MacOS (Intel): 0x70cf30

Windows: Out of line

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Android

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Fields10
;
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;
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;
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;
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gd::stringm_queuedAnimation
;
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floatm_speed
;
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;
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;
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gd::stringm_currentAnimation
;
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gd::stringm_nextAnimation
;
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Protected member functions0
Protected fields0