Class SpriteAnimationManager
#include <Geode/binding/SpriteAnimationManager.hpp>
classSpriteAnimationManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticvoidcreateAnimations()
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staticSpriteAnimationManager*createWithOwner(,)
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Public member functions22
voidanimationFinished()
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voidcallAnimationFinished()
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voiddoCleanup()
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voidexecuteAnimation()
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voidfinishAnimation()
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intgetAnimType()
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intgetPrio()
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boolinitWithOwner(,)
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voidloadAnimations()
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voidoverridePrio()
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voidplaySound()
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voidplaySoundForAnimation()
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voidqueueAnimation()
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voidresetAnimState()
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voidrunAnimation()
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voidrunQueuedAnimation()
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voidstopAnimations()
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voidswitchToFirstFrameOfAnimation()
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Fields10
CCAnimatedSprite*m_sprite;
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cocos2d::CCDictionary*m_priorityDict;
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cocos2d::CCDictionary*m_typeDict;
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cocos2d::CCDictionary*m_soundDict;
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gd::stringm_queuedAnimation;
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floatm_speed;
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cocos2d::CCDictionary*m_animateDict;
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cocos2d::CCDictionary*m_frameDict;
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gd::stringm_currentAnimation;
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gd::stringm_nextAnimation;
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