Class SpriteAnimationManager

#include <Geode/binding/SpriteAnimationManager.hpp>
classSpriteAnimationManager:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods2
staticvoidcreateAnimations(
gd::stringdefinition
)

MacOS (ARM): 0x633f14

MacOS (Intel): 0x7212c0

Windows: 0x72fd0

iOS: 0x322bbc

Android: Rebinded

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staticSpriteAnimationManager*createWithOwner(,
gd::stringdefinition
)

MacOS (ARM): 0x633c00

MacOS (Intel): 0x720fa0

Windows: Out of line

iOS: 0x3228d0

Android: Rebinded

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Public member functions22
voidanimationFinished()

MacOS (ARM): 0x635894

MacOS (Intel): 0x722f20

Windows: 0x74620

iOS: 0x323ac8

Android

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voidcallAnimationFinished()

MacOS (ARM): 0x6369b0

MacOS (Intel): 0x7241b0

Windows: 0x74670

iOS: 0x3244b8

Android

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voiddoCleanup()

MacOS (ARM): 0x636e70

MacOS (Intel): 0x724670

Windows: Out of line

iOS: 0x324620

Android

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voidexecuteAnimation(
gd::stringanimation
)

MacOS (ARM): 0x636320

MacOS (Intel): 0x723ab0

Windows: 0x73f60

iOS: 0x324100

Android: Rebinded

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voidfinishAnimation(
gd::stringanimation
)

MacOS (ARM): 0x636ac4

MacOS (Intel): 0x7242c0

Windows: Out of line

iOS: Out of line

Android: Rebinded

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spriteModegetAnimType(
gd::stringanimation
)

MacOS (ARM): 0x6366d0

MacOS (Intel): 0x723ec0

Windows: Out of line

iOS: 0x3243dc

Android: Rebinded

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intgetPrio(
gd::stringanimation
)

MacOS (ARM): 0x636140

MacOS (Intel): 0x7238c0

Windows: 0x74750

iOS: 0x323fdc

Android: Rebinded

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boolinitWithOwner(,
gd::stringdefinition
)

MacOS (ARM): 0x633ce8

MacOS (Intel): 0x7210a0

Windows: 0x72390

iOS: 0x3229b8

Android: Rebinded

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voidloadAnimations(
gd::stringdefinition
)

MacOS (ARM): 0x634e14

MacOS (Intel): 0x722270

Windows: 0x72600

iOS: 0x3234d0

Android: Rebinded

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voidoffsetCurrentAnimation()

MacOS (ARM): 0x636bd0

MacOS (Intel): 0x724410

Windows: Out of line

iOS: 0x3245a4

Android

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voidoverridePrio()

MacOS (ARM): 0x6366e8

MacOS (Intel): 0x723ee0

Windows: 0x74450

iOS: 0x3243f4

Android

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voidplaySound()

MacOS (ARM): 0x635dd0

MacOS (Intel): 0x7234c0

Windows: Out of line

iOS: Out of line

Android: Rebinded

No description provided
voidplaySoundForAnimation(
gd::stringanimation
)

MacOS (ARM): 0x635bf4

MacOS (Intel): 0x7232d0

Windows: Out of line

iOS: 0x323cf0

Android: Rebinded

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voidqueueAnimation(
gd::stringanimation
)

MacOS (ARM): 0x636168

MacOS (Intel): 0x7238f0

Windows: 0x74540

iOS: 0x324004

Android: Rebinded

No description provided
voidresetAnimState()

MacOS (ARM): 0x636c48

MacOS (Intel): 0x724470

Windows: Out of line

iOS: Out of line

Android

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voidrunAnimation(
gd::stringanimation
)

MacOS (ARM): 0x635dd4

MacOS (Intel): 0x7234d0

Windows: 0x73e00

iOS: 0x323ddc

Android: Rebinded

No description provided
voidrunQueuedAnimation()

MacOS (ARM): 0x636798

MacOS (Intel): 0x723f90

Windows: Out of line

iOS: Out of line

Android

No description provided
voidstopAnimations()

MacOS (ARM): 0x6368e0

MacOS (Intel): 0x7240e0

Windows: Out of line

iOS: 0x324470

Android

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voidstoreAnimation(,,,
intpriority
,,)

MacOS (ARM): 0x6358f8

MacOS (Intel): 0x722f80

Windows: 0x73b90

iOS: 0x323b2c

Android: Rebinded

No description provided
voidstoreSoundForAnimation(,
gd::stringanimation
,
floatdelay
)

MacOS (ARM): 0x635834

MacOS (Intel): 0x722ec0

Windows: Out of line

iOS: 0x323a68

Android: Rebinded

No description provided
voidswitchToFirstFrameOfAnimation(
gd::stringanimation
)

MacOS (ARM): 0x636c80

MacOS (Intel): 0x7244b0

Windows: Out of line

iOS: Out of line

Android: Rebinded

No description provided
voidupdateAnimationSpeed(
floatspeed
)

MacOS (ARM): 0x635bb0

MacOS (Intel): 0x723270

Windows: Out of line

iOS: 0x323ca8

Android

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Fields10
;
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;
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;
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;
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gd::stringm_queuedAnimation
;
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floatm_speed
;
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;
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;
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gd::stringm_currentAnimation
;
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gd::stringm_nextAnimation
;
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Protected member functions0
Protected fields0
Derived classes0