Class SpecialAnimGameObject
#include <Geode/binding/SpecialAnimGameObject.hpp>classSpecialAnimGameObject:publicEnhancedGameObject{ ... }
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Examples0
Public static methods1
staticSpecialAnimGameObject*create(charconst*frame)
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Public member functions7
virtualvoidresetObject()
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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virtualvoidupdateMainColor()
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virtualvoidupdateSecondaryColor()
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boolinit(charconst*frame)
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