Class SpecialAnimGameObject

#include <Geode/binding/SpecialAnimGameObject.hpp>
classSpecialAnimGameObject:publicEnhancedGameObject{ ... }
No description provided
Examples0
Public static methods0
Public member functions6
virtualvoidresetObject()

MacOS (ARM): 0x165528

MacOS (Intel): 0x1a2cd0

Windows: 0x489380

iOS: 0x37b1ac

Android

No description provided
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x165534

MacOS (Intel): 0x1a2cf0

Windows: 0x489390

iOS: 0x37b1b8

Android

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x165594

MacOS (Intel): 0x1a2d50

Windows: 0x489400

iOS: 0x37b218

Android

No description provided
virtualvoidupdateMainColor()

MacOS (ARM): 0x165508

MacOS (Intel): 0x1a2c90

Windows: 0x489340

iOS: 0x37b18c

Android

No description provided
virtualvoidupdateSecondaryColor()

MacOS (ARM): 0x165518

MacOS (Intel): 0x1a2cb0

Windows: 0x489360

iOS: 0x37b19c

Android

No description provided
virtualvoidupdateSyncedAnimation(,
intp1
)

MacOS (ARM): 0x1f8eac

MacOS (Intel): 0x24b7d0

Windows: 0x1a69c0

iOS: 0x3487cc

Android

No description provided
Fields2
boolm_skipMainColorUpdate
;
No description provided
boolm_skipSecondaryColorUpdate
;
No description provided
Protected member functions0
Protected fields0