Class SpecialAnimGameObject

#include <Geode/binding/SpecialAnimGameObject.hpp>
classSpecialAnimGameObject:publicEnhancedGameObject{ ... }
No description provided
Examples0
Public static methods1
staticSpecialAnimGameObject*create()

MacOS (ARM): 0x16dcf8

MacOS (Intel): 0x1b39c0

Windows: Out of line

iOS: 0x382250

Android

No description provided
Public member functions7
virtualvoidresetObject()

MacOS (ARM): 0x16de3c

MacOS (Intel): 0x1b3b40

Windows: 0x4a1a60

iOS: 0x38230c

Android

No description provided
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x16de48

MacOS (Intel): 0x1b3b60

Windows: 0x4a1a70

iOS: 0x382318

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x16dea8

MacOS (Intel): 0x1b3bc0

Windows: 0x4a1ae0

iOS: 0x382378

Android

No description provided
virtualvoidupdateMainColor()

MacOS (ARM): 0x16de1c

MacOS (Intel): 0x1b3b00

Windows: 0x4a1a20

iOS: 0x3822ec

Android

No description provided
virtualvoidupdateSecondaryColor()

MacOS (ARM): 0x16de2c

MacOS (Intel): 0x1b3b20

Windows: 0x4a1a40

iOS: 0x3822fc

Android

No description provided
virtualvoidupdateSyncedAnimation(
floattotalTime
,
intframeIndex
)

MacOS (ARM): 0x201acc

MacOS (Intel): 0x25d7a0

Windows: 0x1a9940

iOS: 0x348dd0

Android

No description provided
boolinit()

MacOS (ARM): 0x16ddf4

MacOS (Intel): 0x1b3ae0

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields2
boolm_skipMainColorUpdate
;
No description provided
boolm_skipSecondaryColorUpdate
;
No description provided
Protected member functions0
Protected fields0
Derived classes0