Class SpawnTriggerGameObject

#include <Geode/binding/SpawnTriggerGameObject.hpp>
classSpawnTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticSpawnTriggerGameObject*create()

MacOS (ARM): 0x187b1c

MacOS (Intel): 0x1d2d30

Windows: Out of line

iOS: 0x38e9f4

Android

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Public member functions10
virtualboolinit()

MacOS (ARM): 0x187c00

MacOS (Intel): 0x1d2e10

Windows: 0x4b9080

iOS: 0x38eacc

Android

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virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x187dec

MacOS (Intel): 0x1d3100

Windows: 0x4b91f0

iOS: 0x38ebe8

Android: Rebinded

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x1883b8

MacOS (Intel): 0x1d3640

Windows: 0x4b9560

iOS: 0x38efa0

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x18873c

MacOS (Intel): 0x1d3a70

Windows: 0x4b98a0

iOS: 0x38f2ec

Android

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voidaddRemap(
intoldID
,
intnewID
)

MacOS (ARM): 0x187ef8

MacOS (Intel): 0x1d3240

Windows: Out of line

iOS: 0x38ec8c

Android

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voidchangeRemap(
intoldID
,
intnewID
,
boolreverse
)

MacOS (ARM): 0x188100

MacOS (Intel): 0x1d3450

Windows: 0x4b9310

iOS: 0x38ee48

Android

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ChanceObject*getRemapWithSource(
intid
)

MacOS (ARM): 0x187e90

MacOS (Intel): 0x1d31c0

Windows: Out of line

iOS: Out of line

Android

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ChanceObject*getRemapWithTarget(
intid
)

MacOS (ARM): 0x187ec4

MacOS (Intel): 0x1d3200

Windows: Out of line

iOS: Out of line

Android

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voidremoveRemap(
intoldID
,
intnewID
)

MacOS (ARM): 0x188060

MacOS (Intel): 0x1d33c0

Windows: Out of line

iOS: 0x38edb8

Android

No description provided
voidupdateRemapKeys(
std::vector<int>const&remapKeys
)

MacOS (ARM): 0x187c50

MacOS (Intel): 0x1d2e60

Windows: 0x4b90f0

iOS: 0x38eb1c

Android: Rebinded

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Fields7
;
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intm_remapKey
;
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std::vector<int>m_remapKeys
;
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doublem_currentDelay
;
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floatm_spawnDelay
;
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floatm_delayRange
;
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boolm_resetRemap
;
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Protected member functions0
Protected fields0
Derived classes0