Class SpawnTriggerGameObject

#include <Geode/binding/SpawnTriggerGameObject.hpp>
classSpawnTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions5
virtualboolinit()

MacOS (ARM): 0x17f0fc

MacOS (Intel): 0x1c1560

Windows: 0x4a0530

iOS: 0x387770

Android

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virtualvoidtriggerObject(,
intp1
,)

MacOS (ARM): 0x17f408

MacOS (Intel): 0x1c1900

Windows: 0x4a06a0

iOS: 0x3879b8

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x17f980

MacOS (Intel): 0x1c1de0

Windows: 0x4a0a10

iOS: 0x387d78

Android

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x17fd34

MacOS (Intel): 0x1c2240

Windows: 0x4a0d50

iOS: 0x3880cc

Android

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voidupdateRemapKeys()

Windows: 0x4a05a0

Android

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Fields7
;
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intm_remapKey
;
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std::vector<int>m_remapKeys
;
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doublem_unk778
;
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floatm_spawnDelay
;
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floatm_delayRange
;
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boolm_resetRemap
;
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Protected member functions0
Protected fields0