Class SpawnTriggerGameObject
#include <Geode/binding/SpawnTriggerGameObject.hpp>classSpawnTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticSpawnTriggerGameObject*create()
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Public member functions10
virtualboolinit()
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virtualvoidtriggerObject(GJBaseGameLayer*layer,intuniqueID,)
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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ChanceObject*getRemapWithSource(intid)
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ChanceObject*getRemapWithTarget(intid)
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voidupdateRemapKeys()
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