Class SpawnParticleGameObject

#include <Geode/binding/SpawnParticleGameObject.hpp>
classSpawnParticleGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions3
virtualboolinit()

MacOS (ARM): 0x1966f0

MacOS (Intel): 0x1dde40

Windows: 0x4aa9e0

iOS: 0x390ee8

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x197cb4

MacOS (Intel): 0x1df8e0

Windows: 0x4ab0b0

iOS: 0x391524

Android

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x196740

MacOS (Intel): 0x1dde90

Windows: 0x4aaa50

iOS: 0x390f38

Android

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Fields7
;
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cocos2d::CCPointm_offsetVariance
;
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boolm_matchRotation
;
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floatm_rotation
;
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floatm_rotationVariance
;
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floatm_scale
;
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floatm_scaleVariance
;
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Protected member functions0
Protected fields0