Class SpawnParticleGameObject

#include <Geode/binding/SpawnParticleGameObject.hpp>
classSpawnParticleGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticSpawnParticleGameObject*create()

MacOS (ARM): 0x19eb3c

MacOS (Intel): 0x1efc00

Windows: Out of line

iOS: 0x398114

Android

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Public member functions3
virtualboolinit()

MacOS (ARM): 0x19ec10

MacOS (Intel): 0x1efcd0

Windows: 0x4c3530

iOS: 0x398188

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x1a0170

MacOS (Intel): 0x1f1810

Windows: 0x4c3c00

iOS: 0x3987c8

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x19ec60

MacOS (Intel): 0x1efd20

Windows: 0x4c35a0

iOS: 0x3981d8

Android

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Fields7
;
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cocos2d::CCPointm_offsetVariance
;
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boolm_matchRotation
;
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floatm_rotation
;
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floatm_rotationVariance
;
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floatm_scale
;
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floatm_scaleVariance
;
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Protected member functions0
Protected fields0
Derived classes0