Class SmartGameObject

#include <Geode/binding/SmartGameObject.hpp>
classSmartGameObject:publicGameObject{ ... }
No description provided
Examples0
Public static methods1
staticSmartGameObject*create()

MacOS (ARM): 0x16b358

MacOS (Intel): 0x1b0bf0

Windows: Out of line

iOS: 0x380728

Android

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Public member functions4
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x16bb7c

MacOS (Intel): 0x1b1510

Windows: 0x49fab0

iOS: 0x380abc

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x16b68c

MacOS (Intel): 0x1b0f40

Windows: 0x49f940

iOS: 0x380924

Android

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boolinit()

MacOS (ARM): 0x16b420

MacOS (Intel): 0x1b0cc0

Windows: Out of line

iOS: 0x3807cc

Android

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voidupdateSmartFrame()

MacOS (ARM): 0x16b470

MacOS (Intel): 0x1b0d10

Windows: 0x49f750

iOS: 0x38081c

Android

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Fields3
boolm_referenceOnly
;
No description provided
gd::stringm_baseFrame
;
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gd::stringm_smartFrame
;
No description provided
Protected member functions0
Protected fields0
Derived classes0