Class SmartGameObject
#include <Geode/binding/SmartGameObject.hpp>
classSmartGameObject:publicGameObject{ ... }
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Examples0
Public static methods1
staticSmartGameObject*create(charconst*frame)
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Public member functions4
virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString()
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boolinit(charconst*frame)
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voidupdateSmartFrame()
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Fields3
boolm_referenceOnly;
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gd::stringm_baseFrame;
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gd::stringm_smartFrame;
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