Class SmartGameObject

#include <Geode/binding/SmartGameObject.hpp>
classSmartGameObject:publicGameObject{ ... }
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Examples0
Public static methods1
staticSmartGameObject*create()

Windows: Out of line

Android

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Public member functions4
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x1631f0

MacOS (Intel): 0x1a0680

Windows: 0x4873d0

iOS: 0x379920

Android

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x162cf4

MacOS (Intel): 0x1a00c0

Windows: 0x487260

iOS: 0x37978c

Android

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boolinit()

Windows: Out of line

Android

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voidupdateSmartFrame()

Windows: 0x487070

Android

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Fields3
boolm_referenceOnly
;
No description provided
gd::stringm_baseFrame
;
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gd::stringm_smartFrame
;
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Protected member functions0
Protected fields0