Class SimplePlayer

#include <Geode/binding/SimplePlayer.hpp>
classSimplePlayer:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods1
staticSimplePlayer*create(
intp0
)

Windows: 0x1f3e90

Android

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Public member functions13
voidcreateRobotSprite(
intp0
)

Windows: 0x1f45d0

Android

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voidcreateSpiderSprite(
intp0
)

Windows: 0x1f4620

Android

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voiddisableCustomGlowColor()
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voidenableCustomGlowColor()
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boolinit(
intp0
)

Windows: 0x1f3f30

Android

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voidsetFrames(,,,,)

Windows: 0x1f4dc0

Android

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voidsetSecondColor()
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voidupdateColors()

Windows: 0x1f46d0

Android

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voidupdatePlayerFrame(
intp0
,)

Windows: 0x1f49c0

Android

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virtualvoidsetOpacity()

Windows: 0x1f4f70

Android

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virtualvoidsetColor()

Windows: 0x1f46a0

Android

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voidsetGlowOutline()
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voiddisableGlowOutline()
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Fields13
cocos2d::CCSprite*m_firstLayer
;
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cocos2d::CCSprite*m_secondLayer
;
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;
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cocos2d::CCSprite*m_outlineSprite
;
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cocos2d::CCSprite*m_detailSprite
;
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GJRobotSprite*m_robotSprite
;
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GJSpiderSprite*m_spiderSprite
;
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intm_unknown
;
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boolm_hasGlowOutline
;
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uint8_t[7]__pad156
;
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boolm_hasCustomGlowColor
;
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;
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uint8_t[4]__pad159
;
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Protected member functions0
Protected fields0