Class SimplePlayer
#include <Geode/binding/SimplePlayer.hpp>
classSimplePlayer:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods1
staticSimplePlayer*create(intp0)
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Public member functions16
voiddisableCustomGlowColor()
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voiddisableGlowOutline()
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voidenableCustomGlowColor()
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voidhideAll()
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voidhideSecondary()
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voidsetColors(cocos2d::ccColor3Bconst&color1,cocos2d::ccColor3Bconst&color2)
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voidsetFrames(,,,,)
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voidsetGlowOutline(cocos2d::ccColor3Bcolor)
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voidsetSecondColor()
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voidupdateColors()
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virtualvoidsetColor()
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Fields13
cocos2d::CCSprite*m_firstLayer;
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cocos2d::CCSprite*m_secondLayer;
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cocos2d::CCSprite*m_birdDome;
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cocos2d::CCSprite*m_outlineSprite;
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cocos2d::CCSprite*m_detailSprite;
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GJRobotSprite*m_robotSprite;
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GJSpiderSprite*m_spiderSprite;
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intm_unknown;
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boolm_hasGlowOutline;
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intm_iconRequestID;
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boolm_hasCustomGlowColor;
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cocos2d::ccColor3Bm_glowColor;
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boolm_iconLoaded;
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