Class SimplePlayer

#include <Geode/binding/SimplePlayer.hpp>
classSimplePlayer:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods1
staticSimplePlayer*create(
intp0
)

MacOS (ARM): 0x2ead40

MacOS (Intel): 0x357600

Windows: 0x271ac0

Android

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Public member functions16
voidcreateRobotSprite(
intframe
)

MacOS (ARM): 0x2eadfc

MacOS (Intel): 0x3576c0

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voidcreateSpiderSprite(
intp0
)

MacOS (ARM): 0x2eae5c

MacOS (Intel): 0x357720

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voiddisableCustomGlowColor()

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voiddisableGlowOutline()
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voidenableCustomGlowColor()

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voidhideAll()

MacOS (ARM): 0x2f04ac

MacOS (Intel): 0x35d230

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voidhideSecondary()

MacOS (ARM): 0x2f0650

MacOS (Intel): 0x35d3c0

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boolinit(
intp0
)

MacOS (Intel): 0x35ca00

Windows: 0x271bb0

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voidsetColors(,)

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MacOS (Intel): 0x35b770

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voidsetFrames(,,,,)

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voidsetGlowOutline()
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voidsetSecondColor()

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voidupdateColors()

MacOS (ARM): 0x2ee780

MacOS (Intel): 0x35b230

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voidupdatePlayerFrame(
intp0
,)

MacOS (ARM): 0x2eb020

MacOS (Intel): 0x3578d0

Windows: 0x272710

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virtualvoidsetOpacity()

MacOS (ARM): 0x2f092c

MacOS (Intel): 0x35d690

Windows: 0x272e70

iOS: 0x307a98

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virtualvoidsetColor()

MacOS (ARM): 0x2f05c0

MacOS (Intel): 0x35d330

Windows: 0x272320

iOS: 0x307734

Android

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Fields13
cocos2d::CCSprite*m_firstLayer
;
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cocos2d::CCSprite*m_secondLayer
;
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;
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cocos2d::CCSprite*m_outlineSprite
;
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cocos2d::CCSprite*m_detailSprite
;
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GJRobotSprite*m_robotSprite
;
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GJSpiderSprite*m_spiderSprite
;
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intm_unknown
;
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boolm_hasGlowOutline
;
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intm_iconRequestID
;
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boolm_hasCustomGlowColor
;
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;
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boolm_iconLoaded
;
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Protected member functions0
Protected fields0