Class ShaderLayer

#include <Geode/binding/ShaderLayer.hpp>
classShaderLayer:publiccocos2d::CCLayer{ ... }
No description provided
Examples0
Public static methods0
Public member functions10
voidperformCalculations()

MacOS (ARM): 0x356bf8

MacOS (Intel): 0x3d55f0

Windows: 0x45c4b0

Android

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cocos2d::CCPointprepareTargetContainer()

Windows: 0x45a4e0

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voidprePixelateShader()

Windows: 0x45a300

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boolresetAllShaders()

Windows: 0x45d940

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voidsetupShader()

MacOS (ARM): 0x350c14

MacOS (Intel): 0x3ce3c0

Windows: 0x455f60

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voidtoggleAntiAlias()

Windows: 0x456c90

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voidupdateEffectOffsets()

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virtualboolinit()

MacOS (ARM): 0x350b50

MacOS (Intel): 0x3ce300

Windows: 0x455e50

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virtualvoidupdate()

MacOS (ARM): 0x352250

MacOS (Intel): 0x3cfaa0

Windows: 0x456d00

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virtualvoidvisit()

MacOS (ARM): 0x356eb0

MacOS (Intel): 0x3d5910

Windows: 0x45ce00

Android

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Fields115
;
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boolm_unk3c0
;
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;
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;
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;
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boolm_antiAlias
;
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boolm_configuredAntiAlias
;
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void*m_unk3d4
;
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GJBaseGameLayer*m_gameLayer
;
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cocos2d::CCPointm_savedCameraPosition
;
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floatm_savedCameraRotation
;
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floatm_shockWaveTimeMult
;
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cocos2d::CCSizem_textureContentSize
;
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cocos2d::CCSizem_targetTextureSize
;
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cocos2d::CCSizem_targetTextureSizeExtra
;
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intm_textureScaleUniform
;
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intm_textureScaleInvUniform
;
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intm_shaderPositionUniform
;
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intm_blurRefColorUniform
;
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intm_blurUseRefUniform
;
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intm_blurIntensityUniform
;
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intm_blurOnlyEmptyUniform
;
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intm_shockWaveTimeUniform
;
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intm_shockWaveTime1Uniform
;
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intm_shockWaveTime2Uniform
;
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intm_shockWaveTime3Uniform
;
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intm_shockWaveTime4Uniform
;
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intm_shockWaveStrengthUniform
;
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intm_shockWaveWavesUniform
;
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intm_shockWaveCenterUniform
;
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intm_shockWaveInvertUniform
;
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intm_shockWaveMinSizeUniform
;
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intm_shockWaveMaxSizeUniform
;
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intm_shockWaveMaxDistValUniform
;
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floatm_shockWaveTime1
;
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floatm_shockWaveTime2
;
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floatm_shockWaveTime3
;
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floatm_shockWaveTime4
;
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floatm_shockWaveMaxDistVal
;
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floatm_shockWaveMinSize
;
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floatm_shockWaveMaxSize
;
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boolm_shockWaveUnk46c
;
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intm_shockLineTimeUniform
;
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intm_shockLineTime1Uniform
;
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intm_shockLineTime2Uniform
;
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intm_shockLineTime3Uniform
;
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intm_shockLineTime4Uniform
;
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intm_shockLineAxisUniform
;
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intm_shockLineDirectionUniform
;
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intm_shockLineDualUniform
;
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intm_shockLineWavesUniform
;
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intm_shockLineStrengthUniform
;
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intm_shockLineCenterUniform
;
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intm_shockLineMaxDistValUniform
;
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floatm_shockLineTime1
;
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floatm_shockLineTime2
;
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floatm_shockLineTime3
;
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floatm_shockLineTime4
;
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floatm_shockLineMaxDistVal
;
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intm_unk4b4
;
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intm_unk4b8
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intm_unk4bc
;
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intm_glitchBotUniform
;
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intm_glitchTopUniform
;
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intm_glitchXOffsetUniform
;
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intm_glitchColOffsetUniform
;
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intm_glitchRndUniform
;
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intm_chromaticXOffUniform
;
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intm_chromaticYOffUniform
;
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intm_cGRGBOffsetUniform
;
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intm_cGYOffsetUniform
;
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intm_cGTimeUniform
;
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intm_cGStrengthUniform
;
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intm_cGHeightUniform
;
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intm_cGLineThickUniform
;
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intm_cGLineStrengthUniform
;
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intm_lensCircleOriginUniform
;
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intm_lensCircleStartUniform
;
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intm_lensCircleEndUniform
;
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intm_lensCircleStrengthUniform
;
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intm_lensCircleTintUniform
;
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intm_lensCircleAdditiveUniform
;
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intm_radialBlurCenterUniform
;
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intm_radialBlurValueUniform
;
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intm_blurFadeUniform
;
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intm_motionBlurValueUniform
;
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intm_motionBlurMultUniform
;
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intm_motionBlurDualUniform
;
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intm_bulgeValueUniform
;
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intm_bulgeValue2Uniform
;
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intm_bulgeOriginUniform
;
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intm_bulgeRadiusUniform
;
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intm_pinchValueUniform
;
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intm_pinchCenterPosUniform
;
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intm_pinchCalcUniform
;
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intm_pinchRadiusUniform
;
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intm_grayscaleValueUniform
;
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intm_grayscaleTintUniform
;
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intm_grayscaleUseLumUniform
;
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intm_sepiaValueUniform
;
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intm_invertColorValueUniform
;
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intm_hueShiftCosAUniform
;
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intm_hueShiftSinAUniform
;
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intm_colorChangeCUniform
;
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intm_colorChangeBUniform
;
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intm_rowmodUniform
;
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intm_colmodUniform
;
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intm_rowmodCalcUniform
;
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intm_colmodCalcUniform
;
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intm_splitXStartUniform
;
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intm_splitXRangeUniform
;
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intm_splitXRangeMultUniform
;
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intm_splitYStartUniform
;
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intm_splitYRangeUniform
;
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intm_splitYRangeMultUniform
;
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Protected member functions0
Protected fields0