Class ShaderLayer

#include <Geode/binding/ShaderLayer.hpp>
classShaderLayer:publiccocos2d::CCLayer{ ... }
No description provided
Examples0
Public static methods0
Public member functions7
voidperformCalculations()

MacOS (ARM): 0x348c6c

MacOS (Intel): 0x3beb80

Windows: 0x46fbd0

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boolresetAllShaders()

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voidsetupShader()

MacOS (Intel): 0x3b79f0

Windows: 0x4698c0

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voidtoggleAntiAlias()

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virtualboolinit()

MacOS (ARM): 0x342afc

MacOS (Intel): 0x3b7930

Windows: 0x4697b0

iOS: 0x26cd28

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virtualvoidupdate()

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MacOS (Intel): 0x3b91b0

Windows: 0x4697b0

iOS: 0x26e070

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virtualvoidvisit()

MacOS (ARM): 0x348f24

MacOS (Intel): 0x3bee90

Windows: 0x470580

iOS: 0x272320

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Fields115
;
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boolm_unk3c0
;
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;
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;
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boolm_antiAlias
;
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boolm_configuredAntiAlias
;
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void*m_unk3d4
;
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GJBaseGameLayer*m_gameLayer
;
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cocos2d::CCPointm_savedCameraPosition
;
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floatm_savedCameraRotation
;
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floatm_shockWaveTimeMult
;
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cocos2d::CCSizem_textureContentSize
;
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cocos2d::CCSizem_targetTextureSize
;
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cocos2d::CCSizem_targetTextureSizeExtra
;
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intm_textureScaleUniform
;
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intm_textureScaleInvUniform
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intm_shaderPositionUniform
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intm_blurRefColorUniform
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intm_blurUseRefUniform
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intm_blurIntensityUniform
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intm_blurOnlyEmptyUniform
;
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intm_shockWaveTimeUniform
;
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intm_shockWaveTime1Uniform
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intm_shockWaveTime2Uniform
;
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intm_shockWaveTime3Uniform
;
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intm_shockWaveTime4Uniform
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intm_shockWaveStrengthUniform
;
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intm_shockWaveWavesUniform
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intm_shockWaveCenterUniform
;
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intm_shockWaveInvertUniform
;
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intm_shockWaveMinSizeUniform
;
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intm_shockWaveMaxSizeUniform
;
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intm_shockWaveMaxDistValUniform
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floatm_shockWaveTime1
;
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floatm_shockWaveTime2
;
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floatm_shockWaveTime3
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floatm_shockWaveTime4
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floatm_shockWaveMaxDistVal
;
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floatm_shockWaveMinSize
;
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floatm_shockWaveMaxSize
;
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boolm_shockWaveUnk46c
;
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intm_shockLineTimeUniform
;
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intm_shockLineTime1Uniform
;
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intm_shockLineTime2Uniform
;
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intm_shockLineTime3Uniform
;
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intm_shockLineTime4Uniform
;
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intm_shockLineAxisUniform
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intm_shockLineDirectionUniform
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intm_shockLineDualUniform
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intm_shockLineWavesUniform
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intm_shockLineStrengthUniform
;
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intm_shockLineCenterUniform
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intm_shockLineMaxDistValUniform
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floatm_shockLineTime1
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floatm_shockLineTime2
;
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floatm_shockLineTime3
;
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floatm_shockLineTime4
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floatm_shockLineMaxDistVal
;
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intm_unk4b4
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intm_unk4b8
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intm_unk4bc
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intm_glitchBotUniform
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intm_glitchTopUniform
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intm_glitchXOffsetUniform
;
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intm_glitchColOffsetUniform
;
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intm_glitchRndUniform
;
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intm_chromaticXOffUniform
;
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intm_chromaticYOffUniform
;
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intm_cGRGBOffsetUniform
;
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intm_cGYOffsetUniform
;
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intm_cGTimeUniform
;
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intm_cGStrengthUniform
;
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intm_cGHeightUniform
;
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intm_cGLineThickUniform
;
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intm_cGLineStrengthUniform
;
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intm_lensCircleOriginUniform
;
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intm_lensCircleStartUniform
;
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intm_lensCircleEndUniform
;
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intm_lensCircleStrengthUniform
;
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intm_lensCircleTintUniform
;
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intm_lensCircleAdditiveUniform
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intm_radialBlurCenterUniform
;
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intm_radialBlurValueUniform
;
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intm_blurFadeUniform
;
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intm_motionBlurValueUniform
;
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intm_motionBlurMultUniform
;
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intm_motionBlurDualUniform
;
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intm_bulgeValueUniform
;
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intm_bulgeValue2Uniform
;
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intm_bulgeOriginUniform
;
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intm_bulgeRadiusUniform
;
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intm_pinchValueUniform
;
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intm_pinchCenterPosUniform
;
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intm_pinchCalcUniform
;
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intm_pinchRadiusUniform
;
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intm_grayscaleValueUniform
;
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intm_grayscaleTintUniform
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intm_grayscaleUseLumUniform
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intm_sepiaValueUniform
;
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intm_invertColorValueUniform
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intm_hueShiftCosAUniform
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intm_hueShiftSinAUniform
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intm_colorChangeCUniform
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intm_colorChangeBUniform
;
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intm_rowmodUniform
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intm_colmodUniform
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intm_rowmodCalcUniform
;
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intm_colmodCalcUniform
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intm_splitXStartUniform
;
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intm_splitXRangeUniform
;
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intm_splitXRangeMultUniform
;
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intm_splitYStartUniform
;
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intm_splitYRangeUniform
;
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intm_splitYRangeMultUniform
;
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Protected member functions0
Protected fields0