Class ShaderGameObject
#include <Geode/binding/ShaderGameObject.hpp>
classShaderGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions3
virtualvoidcustomSetup()
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString()
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Fields27
floatm_speed;
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floatm_strength;
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floatm_outer;
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floatm_timeOff;
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floatm_waveWidth;
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floatm_targetX;
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floatm_targetY;
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floatm_fadeIn;
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floatm_fadeOut;
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floatm_screenOffsetX;
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floatm_screenOffsetY;
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boolm_invert;
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floatm_inner;
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floatm_maxSize;
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boolm_flip;
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boolm_rotate;
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boolm_dual;
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boolm_useX;
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boolm_useY;
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boolm_snapGrid;
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boolm_hardEdges;
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boolm_disableAll;
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intm_zLayerMin;
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intm_zLayerMax;
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boolm_animate;
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boolm_relative;
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boolm_editorDisabled;
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