Class ShaderGameObject

#include <Geode/binding/ShaderGameObject.hpp>
classShaderGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions3
virtualvoidcustomSetup()

MacOS (ARM): 0x1537ec

MacOS (Intel): 0x18c9a0

Windows: 0x481460

iOS: 0x373f2c

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x1573c4

MacOS (Intel): 0x191760

Windows: 0x4826e0

iOS: 0x374f24

Android

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x153844

MacOS (Intel): 0x18ca10

Windows: 0x4814c0

iOS: 0x373f7c

Android

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Fields27
floatm_speed
;
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floatm_strength
;
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floatm_outer
;
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floatm_timeOff
;
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floatm_waveWidth
;
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floatm_targetX
;
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floatm_targetY
;
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floatm_fadeIn
;
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floatm_fadeOut
;
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floatm_screenOffsetX
;
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floatm_screenOffsetY
;
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boolm_invert
;
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floatm_inner
;
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floatm_maxSize
;
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boolm_flip
;
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boolm_rotate
;
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boolm_dual
;
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boolm_useX
;
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boolm_useY
;
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boolm_snapGrid
;
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boolm_hardEdges
;
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boolm_disableAll
;
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intm_zLayerMin
;
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intm_zLayerMax
;
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boolm_animate
;
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boolm_relative
;
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boolm_editorDisabled
;
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Protected member functions0
Protected fields0