Class SetupTriggerPopup
#include <Geode/binding/SetupTriggerPopup.hpp>
classSetupTriggerPopup:publicFLAlertLayer,publicTextInputDelegate,publicConfigureValuePopupDelegate,publicSliderDelegate{ ... }
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Examples0
Public static methods0
Public member functions74
virtualboolccTouchBegan(,)
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virtualvoidkeyBackClicked()
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virtualvoidshow()
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virtualvoidpageChanged()
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virtualvoiddetermineStartValues()
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virtualvoidonClose(cocos2d::CCObject*sender)
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virtualvoidtextChanged()
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virtualvoidonPlusButton(cocos2d::CCObject*sender)
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virtualvoidonCustomButton(cocos2d::CCObject*sender)
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virtualvoidupdateDefaultTriggerValues()
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virtualTodoReturnupdateInputNode(intp0,floatp1)
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virtualTodoReturnupdateToggleItem(intp0,boolp1)
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virtualTodoReturntriggerValueFromSliderValue(intp0,floatp1)
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virtualTodoReturntriggerSliderValueFromValue(intp0,floatp1)
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virtualvoidonCustomToggleTriggerValue(cocos2d::CCObject*sender)
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voidaddCloseButton()
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voidaddTitle()
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voidcreateMultiTriggerItems(cocos2d::CCPointtouchPos,cocos2d::CCPointspawnPos,cocos2d::CCPointmultiPos)
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voidcreateMultiTriggerItemsCorner()
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voidcreateMultiTriggerItemsDefault()
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voidcreateMultiTriggerItemsDefaultHorizontal()
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voidcreateMultiTriggerItemsDefaultVertical()
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CCMenuItemToggler*createToggleButton(,,boolp2,)
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cocos2d::CCArray*createToggleValueControl(intp0,,,boolp3,intp4,intp5,floatp6)
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cocos2d::CCArray*createValueControl(intp0,,,floatp3,floatp4,floatp5)
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cocos2d::CCArray*createValueControlAdvanced(intp0,,,floatp3,boolp4,,intp6,boolp7,floatp8,floatp9,intp10,intp11,GJInputStylep12,intp13,boolp14)
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floatgetTriggerValue(intproperty,GameObject*object)
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boolinit(EffectGameObject*trigger,cocos2d::CCArray*triggers,floatwidth,floatheight,intunkEnum)
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voidonCustomEaseArrowDown(cocos2d::CCObject*sender)
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voidonCustomEaseArrowUp(cocos2d::CCObject*sender)
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voidonCustomEaseRate(cocos2d::CCObject*sender)
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voidonDisableValue(cocos2d::CCObject*sender)
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voidonEase(cocos2d::CCObject*sender)
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voidonEaseRate(cocos2d::CCObject*sender)
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voidonPage(cocos2d::CCObject*sender)
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voidonSpawnedByTrigger(cocos2d::CCObject*sender)
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voidonToggleTriggerValue(cocos2d::CCObject*sender)
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voidonTouchTriggered(cocos2d::CCObject*sender)
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voidpostSetup()
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voidpreSetup()
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voidtriggerArrowLeft()
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voidtriggerArrowRight()
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voidtriggerSliderChanged()
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voidupdateMultiTriggerBtn()
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voidupdateSpawnedByTrigger()
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voidupdateTouchTriggered()
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Fields40
EffectGameObject*m_gameObject;
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cocos2d::CCArray*m_gameObjects;
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boolm_touchTriggered;
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boolm_spawnTriggered;
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CCMenuItemToggler*m_touchToggle;
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CCMenuItemToggler*m_spawnToggle;
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cocos2d::CCArray*m_multiTriggerContainer;
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boolm_multiTriggered;
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floatm_width;
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floatm_height;
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boolm_disableTextDelegate;
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cocos2d::CCDictionary*m_valueToggles;
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cocos2d::CCDictionary*m_inputNodes;
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cocos2d::CCDictionary*m_valueControls;
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cocos2d::CCDictionary*m_customValueToggles;
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cocos2d::CCDictionary*m_disableButtons;
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cocos2d::CCLabelBMFont*m_easingLabel;
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cocos2d::CCLabelBMFont*m_easingRateLabel;
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CCMenuItemSpriteExtra*m_easingRateButton;
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intm_easingIndex;
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floatm_easingRate;
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cocos2d::CCDictionary*m_inputLabels;
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cocos2d::CCDictionary*m_triggerValues;
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cocos2d::CCDictionary*m_minSliderValues;
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cocos2d::CCDictionary*m_maxSliderValues;
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boolm_disableSliderDelegate;
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boolm_unk349;
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cocos2d::CCArray*m_pageContainers;
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intm_page;
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floatm_easingControlScale;
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cocos2d::CCArray*m_groupContainers;
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cocos2d::CCDictionary*m_customEasingTags;
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cocos2d::CCDictionary*m_customEasingLabels;
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cocos2d::CCDictionary*m_customEasingButtons;
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cocos2d::CCDictionary*m_customEasingScales;
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cocos2d::CCDictionary*m_disabledEasingButtons;
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CCMenuItemSpriteExtra*m_prevButton;
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CCMenuItemSpriteExtra*m_nextButton;
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boolm_hideAll;
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