Class SetupSmartBlockLayer

#include <Geode/binding/SetupSmartBlockLayer.hpp>
classSetupSmartBlockLayer:publicFLAlertLayer,publicTextInputDelegate,publicSelectArtDelegate{ ... }
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Examples0
Public static methods1
staticSetupSmartBlockLayer*create(,)

Windows: 0x43e530

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Public member functions17
virtualvoidkeyBackClicked()

MacOS (ARM): 0x4383cc

MacOS (Intel): 0x4d46d0

Windows: 0x4406d0

iOS: 0x74300

Android

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virtualvoidshow()

MacOS (ARM): 0x438368

MacOS (Intel): 0x4d4640

Windows: 0x8ba30

iOS: 0x7429c

Android

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virtualvoidselectArtClosed()

MacOS (ARM): 0x4383b4

MacOS (Intel): 0x4d46a0

Windows: 0x440690

iOS: 0x742e8

Android

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boolinit(,)

MacOS (ARM): 0x436e18

MacOS (Intel): 0x4d2e00

Windows: 0x43e670

Android

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voidonAllowFlipping()

Windows: 0x43f750

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voidonAllowRotation()

Windows: 0x43f6d0

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voidonClose()

Windows: 0x440030

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voidonCreate()

Windows: 0x4400f0

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voidonCreateAll()

Windows: 0x43fd80

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voidonCreateTemplate()

Windows: 0x440520

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voidonDontDelete()

Windows: 0x43f890

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voidonIgnoreCorners()

Windows: 0x43f900

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voidonNearbyReference()

Windows: 0x43f820

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voidonPasteTemplate()

MacOS (ARM): 0x437d78

MacOS (Intel): 0x4d3f90

Windows: 0x43f980

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voidonReferenceOnly()

Windows: 0x43f640

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voidonSelectPremade()

Windows: 0x440620

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voidonSelectTemplate()

Windows: 0x4406a0

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Fields10
boolm_referenceOnly
;
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boolm_allowRotation
;
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boolm_allowFlipX
;
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boolm_allowFlipY
;
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boolm_useNearby
;
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boolm_dontDelete
;
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boolm_ignoreCorners
;
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intm_specialTemplate
;
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SmartGameObject*m_gameObject
;
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cocos2d::CCArray*m_gameObjects
;
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Protected member functions0
Protected fields0