Class SetupCoinLayer
#include <Geode/binding/SetupCoinLayer.hpp>classSetupCoinLayer:publicSetupTriggerPopup{ ... }
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Examples0
Public static methods1
staticSetupCoinLayer*create(EffectGameObject*object,cocos2d::CCArray*objects)
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Public member functions1
boolinit(EffectGameObject*object,cocos2d::CCArray*objects)
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