Class SetupAnimationPopup
#include <Geode/binding/SetupAnimationPopup.hpp>classSetupAnimationPopup:publicSetupTriggerPopup{ ... }
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Examples0
Public static methods1
staticSetupAnimationPopup*create(EffectGameObject*object,cocos2d::CCArray*objects)
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Public member functions10
virtualvoiddetermineStartValues()
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virtualvoidonClose(cocos2d::CCObject*sender)
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virtualvoidtextChanged(CCTextInputNode*node)
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boolinit(EffectGameObject*object,cocos2d::CCArray*objects)
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voidonAnimationIDArrow(cocos2d::CCObject*sender)
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voidonTargetIDArrow(cocos2d::CCObject*sender)
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voidupdateAnimationID()
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voidupdateAnimationTextInputLabel()
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voidupdateTargetID()
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voidupdateTextInputLabel()
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Fields4
CCTextInputNode*m_targetIDInput;
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CCTextInputNode*m_animationIDInput;
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intm_targetID;
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intm_animationID;
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