Class SetGroupIDLayer
#include <Geode/binding/SetGroupIDLayer.hpp>
classSetGroupIDLayer:publicFLAlertLayer,publicTextInputDelegate{ ... }
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Examples0
Public static methods0
Public member functions20
virtualvoidkeyBackClicked()
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virtualvoidtextChanged()
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boolinit(GameObject*obj,)
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voidonAddGroup(cocos2d::CCObject*sender)
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voidonAddGroupParent(cocos2d::CCObject*sender)
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voidonArrowLeft(cocos2d::CCObject*sender)
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voidonArrowRight(cocos2d::CCObject*sender)
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voidonClose(cocos2d::CCObject*sender)
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voidonExtra(cocos2d::CCObject*sender)
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voidonNextGroupID1(cocos2d::CCObject*sender)
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voidonPaste(cocos2d::CCObject*sender)
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voidonRemoveFromGroup(cocos2d::CCObject*sender)
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voidupdateEditorLabel()
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voidupdateEditorLabel2()
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voidupdateGroupIDButtons()
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voidupdateGroupIDLabel()
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voidupdateZLayerButtons()
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voidupdateZOrder()
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voidupdateZOrderLabel()
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Fields26
GameObject*m_targetObject;
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cocos2d::CCArray*m_targetObjects;
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cocos2d::CCArray*m_array0;
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cocos2d::CCArray*m_groupIDObjects;
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CCTextInputNode*m_editorLayerInput;
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CCTextInputNode*m_editorLayer2Input;
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CCTextInputNode*m_zOrderInput;
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CCTextInputNode*m_groupIDInput;
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CCTextInputNode*m_orderInput;
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CCTextInputNode*m_channelInput;
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boolm_showChannelOrder;
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intm_channelValue;
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boolm_channelUpdated;
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intm_groupIDValue;
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intm_editorLayerValue;
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intm_editorLayer2Value;
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intm_zOrderValue;
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ZLayerm_zLayerValue;
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intm_orderValue;
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boolm_channelOrderEdited;
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boolm_editorLayerEdited;
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boolm_removeGroupsLock;
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intm_groupToRemove;
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boolm_addedGroup;
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boolm_unkBool0;
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boolm_hasTargetObjects;
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