Class SetGroupIDLayer

#include <Geode/binding/SetGroupIDLayer.hpp>
classSetGroupIDLayer:publicFLAlertLayer,publicTextInputDelegate{ ... }
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Examples0
Public static methods0
Public member functions12
boolinit(,)

MacOS (ARM): 0x296704

MacOS (Intel): 0x2fe5f0

Windows: 0x3e1260

Android

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voidonAddGroup()

Windows: 0x3e52b0

Android

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voidonAddGroupParent()

Windows: 0x3e5420

Android

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voidonArrow(
inttag
,
intincrement
)

Windows: 0x3e39e0

Android

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voidonArrowLeft()

Windows: 0x3e3980

Android

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voidonArrowRight()

Windows: 0x3e39b0

Android

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voidonClose()

MacOS (ARM): 0x298444

Windows: 0x3e5f60

Android

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voidonExtra()

Windows: 0x3e40d0

Android

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voidupdateZOrder()

Windows: 0x3e5890

Android

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voidupdateZOrderLabel()

Windows: 0x3e5a40

Android

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virtualvoidkeyBackClicked()

MacOS (ARM): 0x29b16c

MacOS (Intel): 0x303620

Windows: 0x3e62e0

iOS: 0x42db0

Android

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virtualvoidtextChanged()

MacOS (ARM): 0x29aa5c

MacOS (Intel): 0x302ee0

Windows: 0x3e4400

iOS: 0x4283c

Android

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Fields26
GameObject*m_targetObject
;
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cocos2d::CCArray*m_targetObjects
;
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;
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cocos2d::CCArray*m_groupIDObjects
;
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CCTextInputNode*m_editorLayerInput
;
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CCTextInputNode*m_editorLayer2Input
;
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CCTextInputNode*m_zOrderInput
;
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CCTextInputNode*m_groupIDInput
;
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CCTextInputNode*m_orderInput
;
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CCTextInputNode*m_channelInput
;
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boolm_showChannelOrder
;
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intm_channelValue
;
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boolm_channelUpdated
;
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intm_groupIDValue
;
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intm_editorLayerValue
;
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intm_editorLayer2Value
;
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intm_zOrderValue
;
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ZLayerm_zLayerValue
;
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intm_orderValue
;
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boolm_channelOrderEdited
;
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boolm_editorLayerEdited
;
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boolm_removeGroupsLock
;
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intm_groupToRemove
;
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boolm_addedGroup
;
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boolm_unkBool0
;
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boolm_hasTargetObjects
;
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Protected member functions0
Protected fields0